![]() Getting 2 attacks and a fighting style at level 5 is not the cause though. The Ranger might have a lot wrong with it. Given you can be bursts and increase your damage significantly it seems balanced to me. Adding a d6 to any saving throw and checks against grapples is pretty darn good. Just underpowered in general 7th level Supernatural Defense: This is where Slayer’s Prey starts to get good. It’s even worse than Colossus Slayer for the Hunter and Planar Warrior for the Horizon Walker. ![]() Your Dexterity save and Initiative bonus is slightly worse. Slayer’s Prey: A strictly worse Hexblade’s Curse. In a true comparison you would need to include subclasses) and have the same AC with minimal resource expenditure. Your dealing 57% of the at-will damage of a ranger (excluding subclasses for simplicity. Assuming Mage Armor (pretty safe assumption) AC is 16. Let's put the level 4 +2 into Int (keep things simple). Assuming you have managed to find 45 gp by level 5 to spend on armor (pretty safe assumption) your AC is 16.įor the Wizard let's assume High Elf so you have 16 Dex and Int. You're now dealing 2d10+12 (23 damage) at-will. Why don't we bump that up to 16 (assuming human or a race with +1 or +2 Dex) and let's put the feat choice as +2 Dex for simplicity. I can't say I've seen an archer build where the Ranger relies on having 10 Dex. That's an.interesting Ranger build you've got. Otherwise there will be few to no Rangers at the table. ![]() Then I would scale the Fighting Styles and Class Features to compete. To fix the Ranger, I would look at other classes at each level and note the damage. Each spell should have a useful combat application to make them attractive choices. Spells with non-combat role-playing applications are fine, but many players never choose them. They never say it out loud but that rules every choice they make. They need a high armor class and need to do more damage. They pretend it isn't important, but it is to them because that is how they play. When we were making this game there was a discussion about balance. If I play a Wizard, I can use Mage Armor and Shield to have a high Armor Class and do cantrip damage 2d12 poison with the option to use a bigger spell avg 8d6 dmg. A 5th level Ranger with the Archery Fighting Style and an extra attack,
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